Selasa, 09 Februari 2010

[K442.Ebook] Ebook Download Mutants Masterminds Rpg Wild Cards, by John Jos Miller

Ebook Download Mutants Masterminds Rpg Wild Cards, by John Jos Miller

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Mutants Masterminds Rpg Wild Cards, by John Jos Miller

Mutants Masterminds Rpg Wild Cards, by John Jos Miller



Mutants Masterminds Rpg Wild Cards, by John Jos Miller

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Mutants Masterminds Rpg Wild Cards, by John Jos Miller

Aces and Jokers Wild! In 1945, an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the Wild Card virus died, and some say they were the lucky ones. Of the survivors, ninety percent were mutated into the hideous freaks known as "Jokers". Only a rare one percent became "Aces," people gifted with superhuman powers. In 1985 George R.R. Martin and a stellar group of authors introduced readers to the world of Wild Cards, and now the series spans more than a dozen anthologies and novels. In the summer of 2008 players of Mutants & Masterminds can make this world their own for the first time with the Wild Cards campagin setting, written by series author John Jos. Miller. Inside this beautifully illustrated book you will find a full history the setting, profiles and game stats for dozens of major characters, background information and rules on the Wild Card virus, an introductory adventure, and advice on running your own WildCards campaign.

  • Sales Rank: #518884 in Books
  • Brand: Green Ronin Publishing
  • Model: 2522
  • Published on: 2013-10-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.25" h x .63" w x 8.63" l, 2.00 pounds
  • Binding: Hardcover
  • 256 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

6 of 7 people found the following review helpful.
WILD CARDS Authors Use it
By Victor Milan
A marvelously readable compendium of all things WILD CARD! An original WILD CARDS mafioso and major contributor to the shared-world anthology and novel series, John Jos. Miller is uniquely qualified to write the definitive reference.

And he has.

I've never played the game MUTANTS & MASTERMINDS, so I can't comment on the book's game-specific aspects. The book itself is a high-quality product. It's also beautifully illustrated, with some illustrations being taken from the books themselves and others done originally for this Campaign Setting. It's definitely easy on the eyes.

Whether you're a gamer or a reader, if you want to know about WILD CARDS - universe, places, events, and most of all the characters - this is the place. We writers of the series use this book as our encyclopedia (and wish we had something like it long ago): it's WILD CARDS canon.

Full Disclosure: I'm a long-time friend of John Miller and his wife Gail Gershner-Miller (another WILD CARDS contributor.) Feel free to discount my opinions on that basis.

The fact remains: this book is the guide WILD CARDS writers use.

And - thanks for reading (and gaming) WILD CARDS!

6 of 7 people found the following review helpful.
Stellar
By Amazon Customer
Green Ronin has created a terrific supplement with this WILD CARDS sourcebook by John J. Miller. Miller--one of the series' original and ongoing writers--has brought the complex, fascinating world of the Wild Cards (survivors of an alien virus that kills 90% of infectees and gives the rest superhuman talents from the godlike to the riduculous) into the Mutants & Masterminds game.

The book is divided up about as you'd expect, with the first segment a thorough history of Wild Cards Earth, followed by a compendium of major characters, with the closing section a discourse on how to build roleplaying adventures in the Wild Cards setting.

Miller has done a topnotch job of making the world easy to grasp and game. Roleplayers eager to find (or rediscover) this terrific sf world should buy this book.Wild Cards: A Mutants & Masterminds Campaign Setting

0 of 0 people found the following review helpful.
Mutants & Masterminds (M&M); Wild Cards
By Michael C. Burrell
This is a campaign book made by Green Ronin Publishing using the M&M Game system for George RR Martin's Wildcards book series. The books covered are Wild Cards Volumes 1(Published January 1987) through Volume 17(Published January 2006). Which covers the timeline in the Wild Cards Universe of August 12, 1946 through August 2003. This 256 page hardcover covers a lot of material; that an M&M Gamemaster can present to his/her players. So if you are so inclined, one can mix and match from the M&M cannon books and Wild Cards cannon books; like a match up between DC & Marvel Supers.

See all 5 customer reviews...

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